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21. Field/Fleet Command Carrier - in Player Features and Ideas Discussion [original thread]
i agree 100% this idea is not the first nor the last you know that, but in each thread it has a different spin. with it being T3 it could perform you task or that one, or that one ect. like drones and links or electronics boost and EW or insane...
- by Brave SirRyan - at 2009.04.20 05:29:00
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22. Landing system scrambler - in Player Features and Ideas Discussion [original thread]
/singed that is a great idea
- by Brave SirRyan - at 2009.04.20 05:14:00
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23. Field/Fleet Command Carrier - in Player Features and Ideas Discussion [original thread]
uglok with T3 being CCPs new caffeine do you think that this idea could applicable to the T3 command ship i think that ccp wants to focus on T3 over T2. what are you thoughts ?
- by Brave SirRyan - at 2009.04.20 05:08:00
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24. replace asteroids - in Player Features and Ideas Discussion [original thread]
this is not intended to flame, but why is this an issue. if ccp thought that the miners were such a big issue then im sure they could eradicate them from the game. but they are still here and it is for a reason. so eve can have shiny things t...
- by Brave SirRyan - at 2009.04.20 04:47:00
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25. replace asteroids - in Player Features and Ideas Discussion [original thread]
if this was implamented in any way it would hamper the non-macro miners in some way. ccp is very smart and if this was a BIG problem then they would take steps to end macro miners. such as making the process of mining just as complex as missionr...
- by Brave SirRyan - at 2009.04.20 00:12:00
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26. replace asteroids - in Player Features and Ideas Discussion [original thread]
this does not fix the problem. while using the macro you can set basic commands. and because your cargo hold fills up in the same order and thus the macro could eject the waste material because it will follow the fill pattern.
- by Brave SirRyan - at 2009.04.19 23:58:00
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27. New Ship Idea - in Player Features and Ideas Discussion [original thread]
now it is time for this
- by Brave SirRyan - at 2009.04.17 04:30:00
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28. New Ship Idea - in Player Features and Ideas Discussion [original thread]
Edited by: Brave SirRyan on 17/04/2009 04:30:50
- by Brave SirRyan - at 2009.04.17 04:29:00
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29. Field/Fleet Command Carrier - in Player Features and Ideas Discussion [original thread]
as i think about this it i come up with the thought that is this ship truely needed in fleet fights ? i dont have the answer to this however after thinking upon the responce from "AtheistOfDoom" he was on to something (although rude and articulat...
- by Brave SirRyan - at 2009.04.16 21:14:00
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30. to fast for fun - in Player Features and Ideas Discussion [original thread]
that is a good idea but now all armor tanking is up the creek. so truely you would have to take them into hull so that the 2 primary tanking strats dont get a short end of the stick. however once their in hull you pop very quickly, and thus the ba...
- by Brave SirRyan - at 2009.04.16 03:58:00
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31. No Topic - in Player Features and Ideas Discussion [original thread]
Edited by: Brave SirRyan on 16/04/2009 03:57:36
- by Brave SirRyan - at 2009.04.16 03:57:00
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32. to fast for fun - in Player Features and Ideas Discussion [original thread]
in the develpment section of eve online i read that the devs were thinking about alloing players to target certain systems of ships to alow out comes such as destroying propulsion, warp drive, ect i think this would and a rich layer to pvp. how...
- by Brave SirRyan - at 2009.04.16 03:32:00
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33. Field/Fleet Command Carrier - in Player Features and Ideas Discussion [original thread]
wow this is a very interesting idea, i think it has alot of potential. what would their speed be roughly ? would they have the option to asign drones to other fleet members just like carries (if i understand that mech correctly) ?
- by Brave SirRyan - at 2009.04.16 03:18:00
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34. sum'ore please - in Science and Industry [original thread]
indeed however i intended this post to ask my mining community if ccp is truely trying to move the masses to low sec
- by Brave SirRyan - at 2009.04.14 01:12:00
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35. sum'ore please - in Science and Industry [original thread]
Edited by: Brave SirRyan on 14/04/2009 01:02:42 over the past few weeks i have observed less and less veldspar in high sec gal space. i dont know if the demand is the sole cause of this or rather this is one of ccp's tactics to move the popula...
- by Brave SirRyan - at 2009.04.14 01:02:00
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36. defender missiles - in Ships and Modules [original thread]
ok so it is broken, why not a conpleate overhaul of the system their should be a ship much like the falcon, but dedicated to defender missile system in that it can intercept all missles incoming to the fleet, and as for the mids it gets a TD boos...
- by Brave SirRyan - at 2009.04.13 14:49:00
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37. defender missiles - in Ships and Modules [original thread]
so is the defender missile system just a waste of time and not worth some love by the devs ?
- by Brave SirRyan - at 2009.04.13 00:24:00
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38. defender missiles - in Ships and Modules [original thread]
ok great thanks for the info, so why dont the devs change this. i think with the right tweeks a drake with all defender missiles could be a great asset if it were allowed to protect all members with in the fleet. should i post this on the dev fo...
- by Brave SirRyan - at 2009.04.12 23:35:00
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39. defender missiles - in Ships and Modules [original thread]
no sorry im new to the game and dont understand why anyone would use defender missiles in pvp if it does not negate more than one incomeing missile. might as well just use an offensive launcher. bur for the mega or the hyp they both have a missile...
- by Brave SirRyan - at 2009.04.12 23:07:00
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40. defender missiles - in Ships and Modules [original thread]
as of right now defender missiles serve no purpose. i think that it should launch two deffender missiles and thus destroy two incoming missiles instead of just one. what are you thoughts ???
- by Brave SirRyan - at 2009.04.12 17:26:00
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